__  __    __   __  _____      _            _          _____ _          _ _ 
 |  \/  |   \ \ / / |  __ \    (_)          | |        / ____| |        | | |
 | \  / |_ __\ V /  | |__) | __ ___   ____ _| |_ ___  | (___ | |__   ___| | |
 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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style "entry"
{
    xthickness    = 4
    ythickness      = 4

  base[NORMAL] = @base_color
  base[ACTIVE] = @base_color
  base[INSENSITIVE] = @insensitive_base_color

    engine "pixmap"
    {
    image
    {
        function        = SHADOW
        detail          = "entry"
    state       = NORMAL
        shadow          = IN
        file            = "../assets/entry.png"
        border          = { 4, 4, 4, 4 }
        stretch         = TRUE
    }
    image
    {
        function        = SHADOW
        detail          = "entry"
    state       = INSENSITIVE
        shadow          = IN
        file            = "../assets/entry-insensitive.png"
        border          = { 4, 4, 4, 4 }
        stretch         = TRUE
    }
  image
  {
        function        = SHADOW
        detail          = "entry"
    state       = ACTIVE
        file              = "../assets/entry-active.png"
        border          = { 4, 4, 4, 4 }
        stretch         = TRUE
    }
    image
    {
        function    = FLAT_BOX
        detail      = "entry_bg"
        state       = ACTIVE
        file              = "../assets/null.png"
        border          = { 0, 0, 0, 0 }
        stretch         = TRUE
    }
 }
}

style "combobox_entry"
{
  xthickness = 3
  ythickness = 4

  engine "pixmap" {

    # LTR version

    image {
      function = SHADOW
      detail = "entry"
      state = NORMAL
      shadow = IN
      file = "../assets/combo-entry.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    image {
      function = SHADOW
      detail = "entry"
      state = INSENSITIVE
      shadow = IN
      file = "../assets/combo-entry-insensitive.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    image {
      function = SHADOW
      detail = "entry"
      state = ACTIVE
      file = "../assets/combo-entry-active.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    # RTL version

    image {
      function = SHADOW
      detail = "entry"
      state = NORMAL
      shadow = IN
      file = "../assets/combo-entry-button.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }

    image {
      function = SHADOW
      detail = "entry"
      state = INSENSITIVE
      shadow = IN
      file = "../assets/combo-entry-button-insensitive.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }

    image {
      function = SHADOW
      detail = "entry"
      state = ACTIVE
      file = "../assets/combo-entry-button-active.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }
  }
}

style "combobox_entry_button"
{
  xthickness = 6

  fg[ACTIVE] = @text_color

  engine "pixmap" {

    # LTR version

    image {
      function = BOX
      state = NORMAL
      file = "../assets/combo-entry-button.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    image {
      function = BOX
      state = PRELIGHT
      file = "../assets/combo-entry-button.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    image {
      function = BOX
      state = INSENSITIVE
      file = "../assets/combo-entry-button-insensitive.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    image {
      function = BOX
      state = ACTIVE
      file = "../assets/combo-entry-button-active.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = LTR
    }

    # RTL version
    image {
      function = BOX
      state = NORMAL
      file = "../assets/combo-entry.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }

    image {
      function = BOX
      state = PRELIGHT
      file = "../assets/combo-entry.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }

    image {
      function = BOX
      state = INSENSITIVE
      file = "../assets/combo-entry-insensitive.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }

    image {
      function = BOX
      state = ACTIVE
      file = "../assets/combo-entry-active.png"
      border = { 4, 4, 5, 4 }
      stretch = TRUE
      direction = RTL
    }
  }
}


Filemanager

Name Type Size Permission Actions
buttons File 9.83 KB 0644
default File 16.63 KB 0644
entry File 4.21 KB 0644
menu File 7.63 KB 0644
misc File 5.07 KB 0644
notebook File 3.81 KB 0644
progressbar File 1019 B 0644
range File 2.46 KB 0644
scrollbar File 2.73 KB 0644
styles File 3.24 KB 0644
toolbar File 2.47 KB 0644
Filemanager